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Question by Gekigengar · Apr 11, 2014 at 01:50 PM · collisiontriggervariableparentchild

Getting a Trigger's parent

I have few planet spheres, with a big trigger called the Atmosphere as its c$$anonymous$$ld in each of them.

Players can hover around the space for unaffected by the planet's gravity unless they enter a "targetPlanet".

I wanted players that enters the Atmosphere trigger to consider the parent planet as their "targetPlanet".

I tried doing t$$anonymous$$s, but the "targetPlanet" variable did not change at all, even though there is no errors.

    function OnTriggerEnter (other : Collider) {
         if (other.tag == "Player") {
             motionCon = other.GetComponent("Planetary_Jumper");
             motionCon.targetPlanet = transform.parent;
         }
     }

Helps?

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avatar image nicolasjr · Apr 11, 2014 at 01:51 PM 0
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avatar image Gekigengar · Apr 11, 2014 at 02:06 PM 0
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avatar image Randomman159 · Apr 11, 2014 at 02:22 PM 0
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Answer by CodeElemental · Apr 11, 2014 at 02:27 PM

Considering t$$anonymous$$s $$anonymous$$erarchy :

PlayerObject [TransformObject]

  • Collider (Script)

  • Planetary_Jumper (Script)

PlanetObject [TransformPlanet]

  • Collider (Script)

  • Script with OnTriggerEnter

When they collide, You can set the PlanetaryJumper target property with the following script in [Script with OnTriggerEnter] :

 function OnTriggerEnter (other : Collider) {
         if (other.tag == "Player") {
            motionCon = other.gameObject.GetComponent("Planetary_Jumper");
            motionCon.targetPlanet = transform;
         }
     }
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avatar image Gekigengar · Apr 11, 2014 at 02:38 PM 1
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