• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sveyh · Apr 12, 2014 at 11:43 AM · prefabragdollbone

Unity3D enemy AI ragdoll

Hello guys, I got a problem with my enemy AI / ragdoll, when the enemy AI dies, he gets replaced by a prefab(ragdoll) and that works perfectly except one thing, the ragdoll spawns in the T-position and how would I do to fix that so the ragdoll spawns in the exact position as the enemy AI.

Ima post my damage/spawn Ragdoll script below

 {
     public GameObject RagDoll;
     public float RobotHealth = 100f;
     
     void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.tag == "Bullet") 
         {
             audio.Play();
             RobotHealth -= 20f;
             if(RobotHealth == 0)
             {
                 GameObject go = Instantiate(RagDoll, gameObject.transform.position, gameObject.transform.rotation) as GameObject;
                 Destroy(gameObject);
             }
             
         }
     }
 }


The AI script I'm using is from AronGranberg (The A* AI, the free version).

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Kavorka · Apr 15, 2014 at 10:03 AM

To get a nice transition you also need to transfer momentum to the ragdoll. Try this webpler and see if it is what you want.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by AlucardJay · Apr 14, 2014 at 05:45 PM

This is a method from the 3DBuzz Third Person tutorial :

 // * in the method that creates/enables the ragdoll *
 
 // we are looking for our skeleton's root node e.g. pelvis (mine is Bip001)
 var characterPelvis = transform.FindChild("Bip001");
 var ragdollPelvis = ragdoll.transform.FindChild("Bip001");
 
 // match the ragdoll's skeleton to the character skeleton
 MatchChildrenTransforms(characterPelvis, ragdollPelvis);
 
 
 // recursive method to position and rotate all ragdoll limbs to player limbs
 void MatchChildrenTransforms(Transform source, Transform target)
 {
     // march through the skeleton hierarchy matching joint rotations
     if (source.childCount > 0)
     {
         foreach(Transform sourceTransform in source.transform)
         {
             // find the relative body part in the ragdoll
             Transform targetTransform = target.Find(sourceTransform.name);
             
             if (targetTransform != null)
             {
                 // match position and rotation
                 targetTransform.localPosition = sourceTransform.localPosition;
                 targetTransform.localRotation = sourceTransform.localRotation;
                 // recursion
                 // position and rotate each child of this body part
                 MatchChildrenTransforms(sourceTransform, targetTransform);
             }
         }
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Adding extra bones to an already imported and prefab'ed character. 1 Answer

Problem with ragdolls and my armatures 3 Answers

Character Prefab Break (Ragdoll) 0 Answers

Laying prefabs end to end 1 Answer

how do you assign a root for ragdoll 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges