• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Apr 13, 2014 at 01:10 AM by getyour411 for the following reason:

Problem is not reproducible or outdated

avatar image
0
Question by Magi4ever · Apr 13, 2014 at 12:33 AM · javascriptnullreferenceexceptionnullhealthbar

NullReferenceException: Object reference not set to an instance of an object...

I have this code and I do not know how to fix the issue that I am getting. It will let me play my game...but it will not let me take it of pause...so basically I cannot play my game.

 var currentHealth : float = 100;
 var maxHealth : int = 100;
 
 var currentMana : float = 100.0;
 var maxMana : int = 100;
 
 var currentStamina : float = 100.0;
 var maxStamina : int = 100;
 
 var barLength = 0;
 
 private var chMotor : CharacterMotor;
 
 function Start() 
 {
     barLength = Screen.width / 8;
     chMotor = GetComponent (CharacterMotor);
 }
 
 function Update ()
 {
     AdjustCurrentHealth (0);
     AdjustCurrentMana (0);
     
     if(currentMana >= 0)
     {
         currentMana += Time.deltaTime * 2;
     }
     
     if(currentMana >= maxMana)
     {
         currentMana = maxMana;
     }
     
     if(currentMana <= 0)
     {
         currentMana = 0;
     }
     
     if(Input.GetKeyDown("f"))
     {
         AdjustCurrentMana(-20);
     }
     
     var controller : CharacterController = GetComponent(CharacterController);
     
     if(controller.velocity.magnitude > 0 && Input.GetKey(KeyCode.LeftShift))
     {
         currentStamina -= Time.deltaTime * 10;
         chMotor.movement.maxForwardSpeed = 10;
         chMotor.movement.maxSidewaysSpeed = 10;
     }
     else
     {
         chMotor.movement.maxForwardSpeed = 6;
         chMotor.movement.maxForwardSpeed = 6;
     }
     
     if(controller.velocity.magnitude == 0 && (currentStamina >= 0))
     {
         currentStamina += Time.deltaTime * 2;
     }
     
     if(controller.velocity.magnitude > 0 && Input.GetKey(KeyCode.LeftShift) && currentStamina <= 0)
     {
         chMotor.movement.maxForwardSpeed = 6;
         chMotor.movement.mexSidewaysSpeed = 6;
     }
     
     if(currentStamina >= maxStamina)
     {
         currentStamina = maxStamina;
     }
     
     if(currentStamina <= 0)
     {
         currentStamina = 0;
     }
     
 }
 
 function OnGUI()
 {
     GUI.Box(new Rect(5, 30, 40, 20), "HP");
     GUI.Box(new Rect(5, 50, 40, 20), "Mana");
     GUI.Box(new Rect(5, 70, 40, 20), "Stam");
     
     GUI.Box(new Rect(45, 30, barLength, 20), currentHealth.ToString("0") + "/" + maxHealth);
     GUI.Box(new Rect(45, 50, barLength, 20), currentMana.ToString("0") + "/" + maxMana);
     GUI.Box(new Rect(45, 70, barLength, 20), currentStamina.ToString("0") + "/" + maxStamina);
 }
 
 function AdjustCurrentHealth (adj)
 {
     currentHealth += adj;
     
     if(currentHealth >= maxHealth)
     {
         currentHEalth = maxHealth;
     }
     
     if(currentHealth <= 0)
     {
         currentHealth = 0;
     }
 }
 
 function AdjustCurrentMana (adj)
 {
     currentMana += adj;
 }
 
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image getyour411 · Apr 13, 2014 at 01:13 AM 1
Share

Question/title indicates an issue with pause, pause is not here at all; no line# provided for error; basic information lacking

0 Replies

  • Sort: 

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Setting Scroll View Width GUILayout 1 Answer

null reference exception ... help! 2 Answers

Healt Bar Logic 1 Answer

NullReferenceException: Object reference not set to an instance of an object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges