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Question by woaihoh · Apr 13, 2014 at 12:39 AM · editorassetscriptableobjecteditorwindow

Save ScriptableObject On Unity Application Quit?

Hi, I have a editor window that stores some scriptableObject, I was able to serize them and store them when i close editor window (OnDestroy), but it wont receive this message when I close whole unity editor, which means i need to manully save them before i close unity. So is there a way to detect the closing of unity editor? so i can save them automatically.

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Answer by kidsama · Nov 12, 2014 at 10:28 AM

MonoBehaviour.OnApplicationQuit()

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