Unity C# 2D Adding Velocity on rotation

Hey there, I am trying to add velocity to a 2D object, in 45 degrees to the right, I am aware that I can type: transform.right or transform.up to get different directions, but what if I want to add force, 45 degrees to the right?
This is my current script:
if(Input.GetButton(“Fire1”)){
clicked = false;
goat.rigidbody2D.velocity = transform.right * meterLevel * 2;
}

Thank you for your time :smiley:

If u want to move in the direction in between right and up:

goat.rigidbody2D.velocity = (transform.right + transform.up) * meterLevel * 2;