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Question by MileSplit · Apr 15, 2014 at 02:38 AM · c#2dtexture

Read only texture

Hello,

I am trying to make a pocket tanks like game where the environment is a texture and pixels are changed to transparent and the collider is updated to destroy something. However i have run into a problem. Running the script tells me i need to make the texture readable in the import settings. I do. But then when changes are made to the texture they dont go away even after i stop and start the game again... the very asset image file is changed. How would i make a copy of the original image that i can destroy?

Thanks!

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Answer by Eric5h5 · Apr 15, 2014 at 03:17 AM

You should instantiate the texture and modify that, rather than the actual texture asset.

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avatar image MileSplit · Apr 15, 2014 at 10:56 AM 0
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How would you do that?

avatar image MileSplit · Apr 16, 2014 at 02:34 AM 0
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How would you instantiate a texture?

avatar image Eric5h5 · Apr 16, 2014 at 03:43 AM 0
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Same way as anything else, using the Instantiate function.

avatar image MileSplit · Apr 16, 2014 at 11:01 AM 0
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Could you show me the syntax for that I get an error when I try

avatar image Eric5h5 · Apr 16, 2014 at 03:47 PM 0
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Instantiate(mytexture);

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