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Question by Preezy57 · Apr 16, 2014 at 03:26 AM · rigidbody.velocityaudio.playoneshotmove speed

Does object speed affect audio.PlayOneShot? How can I make my audio sound normal?

So at first I thought it was because I was playing the audio in an update which is constantly being called but even with the 1 second pause it doesn't seem to work. Let me know if you guys need any more information as this is my first time posting a question here.

void FixedUpdate()

     {
         speedDisplay.guiText.text = "MPH: " + 10 * (int)rigidbody.velocity.z;
         if (rigidbody.velocity.z > 10.0f && transform.position.y >= 0.6f) {
                     audio.pitch = 1;    
                     audio.PlayOneShot (cowa, 0.90f);
                     letAudioPlay();
                 }
     }
 
     IEnumerator letAudioPlay()
     {
                 yield return new WaitForSeconds (1.0f);
         }
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Answer by getyour411 · Apr 16, 2014 at 03:32 AM

No, object speed does not affect it. Try:

 audioPlaying = false;
 
  if (!audioPlaying && rigidbody.velocity.z > 10.0f && transform.position.y >= 0.6f) {
 audio.pitch = 1;
 audio.PlayOneShot (cowa, 0.90f);
 audioPlaying=true;
 letAudioPlay();
 
  IEnumerator letAudioPlay()
 {
 yield return new WaitForSeconds (1.0f);
 audioPlaying=false;
 }
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avatar image Preezy57 · Apr 16, 2014 at 03:40 AM 0
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Thank you! Perfect and Simple

avatar image getyour411 · Apr 16, 2014 at 03:41 AM 0
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Glad it worked, if you click the 'Accept this answer...' you'll earn some karma with me.

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