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Question by BenDurch · Apr 16, 2014 at 12:12 PM · collisionhealthbar2d collisionhealth

How to detect collisions in the children of a 2D object.

I am working on a 2D game and everything seems to be going great except for the health-bar. it works perfectly but it does not detect collisions in the objects. it goes something like this.

function OnCollisionEnter2D(coll: Collision2D) { if (coll.gameObject.tag == "Enemy" && Sheild.active == false){ isHurtin = true; } }

it detects collisions with enemies, but it only works with colliders in the Player not any of its children. how could I fix my little problem?

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Answer by jonSG · Apr 16, 2014 at 12:32 PM

You could try something like this

 if ( !Sheild.active && coll.transform.root.tag == "Enemy" ){ isHurtin = true; }
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avatar image BenDurch · Apr 16, 2014 at 09:54 PM 0
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i forgot to mention that the children are in the player, not the enemy.

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