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Question by luci1B · Apr 17, 2014 at 09:49 AM · runtimecullingocclusionocclusion culling

Occlusion culling at runtime

Hi,

I would like to use occlusion culling at runtime, but after reading the associated documentation it seems to be impossible. Why at runtime ? Because my application is built to allow the user to load any model from an assetbundle library.

Is there any way to do it ?

fyi : I use unity3d 4.3.4 pro version

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