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Question by SlyyGuyy · Apr 17, 2014 at 02:41 PM · javascriptinspectorreferenceobject reference

Reference disappearing from inspector on Play

In my game I'm designing, I have my enemy controls referencing my score, which is a separate script attached to a separate object. I have the object reference set int the inspector and even in the prefabs, but when I attempt to play my scene, the reference shows "None." How can I alleviate this issue that I'm currently having? The code that I'm using to reference the separate script is in the update function of enemy controls. Also, I've attached some screenshots of the issue. Hopefully someone is able to help me out. The biggest issue is that this was NOT happening last night while I was working on it and suddenly, poof, my reference starts disappearing. Any help is much appreciated!

 playerScore = gameObject.GetComponent("Main_Score");

Before Playing Scene alt text

After playing Scene alt text

screen shot 2014-04-17 at 9.37.23 am.png (51.2 kB)
screen shot 2014-04-17 at 9.38.12 am.png (48.1 kB)
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avatar image SlyyGuyy · Apr 17, 2014 at 03:22 PM 0
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I have to bump this because it's already getting lost in the Unity Question abyss. I desperately need assistance on this. If anyone could please help, that would be amazing.

avatar image koray1396 · Apr 17, 2014 at 03:51 PM 0
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i'm not sure if i understood and i'm just guessing here without your scripts. Shouldn't it be

playerScore = gameObject.GetComponent("$$anonymous$$ain_Score").Player_Score

or something similar? And, if "$$anonymous$$ain_Score" is in another object, you should be calling it by anotherObject.GetComponent

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Answer by jaydeepmodha1 · Jun 05, 2019 at 06:16 AM

Try not "GetComponent" instad try "FindObjectofType" maybe this may work for you.@SlyyGuyy.

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