Hello, I was wondering, while Unity 4.3 uses Monodevelop 4.0.1 (and the subsequent .NET 4 equivalent) why is Unity stuck with the .Net 3.0/3.5 equivalent? I ask because I’m trying to use a library that targets 4.0 but it doesn’t work because it says the project is built for 3.5.
If that question isn’t clear, is there a way of using 4.0 and then layering with 3.5 calls?
An update: So I have used .NET 4 as the target platform and Unity still is having issues with it.