• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by d112570 · Apr 21, 2014 at 03:13 PM · reuse

How do you create new variables?

How do you create new variables so I can reuse the same variable name. For example I get an error saying newGrid and oldObj is already in use, I like to reuse them. Once Im done testing I might create a if loop for all my 27 grid sizes.

 void EditGridColor() {
 
         if (gridSize == 27) {
             Transform newGrid = (Transform) Instantiate(gridRed, new Vector3(0, 0, 0), Quaternion.identity);
             var oldObj = GameObject.Find("Main Camera/BuildMode/Grid/26");
             newGrid.transform.parent   = oldObj.transform.parent;
             newGrid.transform.rotation = oldObj.transform.rotation;
             newGrid.transform.position = oldObj.transform.position;
             GameObject.Destroy(oldObj); 
             newGrid.transform.name = "26";
 
             Transform newGrid = (Transform) Instantiate(gridPurple, new Vector3(0, 0, 0), Quaternion.identity);  // newGrid variable is already defined error
             var oldObj = GameObject.Find("Main Camera/BuildMode/Grid/25"); // oldObj variable is already defined error
             newGrid.transform.parent = oldObj.transform.parent;
             newGrid.transform.rotation = oldObj.transform.rotation;
             newGrid.transform.position = oldObj.transform.position;
             GameObject.Destroy(oldObj); 
             newGrid.transform.name = "25";
         }
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by xortrox · Apr 21, 2014 at 03:16 PM

Just skip using "var" the second time

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image d112570 · Apr 21, 2014 at 03:28 PM 1
Share

ok, that did it, I also removed the Transform.

 newGrid = (Transform) Instantiate(gridPurple, new Vector3(0, 0, 0), Quaternion.identity);
 oldObj = GameObject.Find("$$anonymous$$ain Camera/Build$$anonymous$$ode/Grid/25"); 

Thanks for the fast reply. Happy Easter $$anonymous$$onday.

avatar image xortrox · Apr 21, 2014 at 03:46 PM 0
Share

You're welcome.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to reuse an animation ? 1 Answer

How do I save a Wall of bricks i put together In Unity as a Reusable thing? 1 Answer

how to reuse the code in monodevelop 2 Answers

Unity Design Patterns 7 Answers

Reusing same 2D Environment in different levels 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges