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Question by Optiknights · Apr 21, 2014 at 05:36 PM · gameobjectcomponent

Script Component unchecks itself prior to build.

Hi all,

I am running into an unusual problem here, currently whenever I play test my project the Player Health script that I created on the player object unchecks itself. I can easily fix the problem by going into the inspector and reclicking the script (i.e checkbox) however once the build is completed and I restart it unchecks itself.

Please note that the box is checked before I build the game and unchecks itself upon starting.

Cheers,

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avatar image Ed unity · Apr 21, 2014 at 07:24 PM 0
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You most likely have a line of code in either that script's start function or in another scripts start function that is setting gameObject.SetActive(false). Check your scripts to make sure this is not the case.

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Answer by 1Riptide · Dec 13, 2017 at 04:11 PM

In my case I had a commented out code block inside of an otherwise empty Start() method. Once I removed the Start method, or un-commented the contents therein all was well. Very strange behavior indeed.

Unity vs. 2017.2.1

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