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Question by Charlemagne · Apr 23, 2014 at 01:43 AM · mechanim animation

How do I tell if a Unity 4.0 Animator is finished?

There seems to be little documentation on how to tell if the new unity animator is finished. I have my animator not looping, but I want to destroy the associated game object when it is at the end. Everything I have found involves some string hashing and I was wondering if there is a cleaner way to do this like with the old animation. I am in 2D.

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Answer by WhatMade · Sep 26, 2014 at 10:51 AM

Did you ever happen to get this figured out? I can't believe how little information on this there is. It's appalling.

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avatar image Charlemagne · Sep 26, 2014 at 05:48 PM 0
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No, we ended up switching to particle effects to give the illusion of animation.

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Answer by 767_2 · Sep 26, 2014 at 06:05 PM

     if(this.animator.GetCurrentAnimatorStateInfo(0).IsName("AnimationName"))
   {
       myStateBool = true;
   }
   else if (myStateBool)
   {
        myStateBool = false;
        // do what you want to do after animation
   }

another way is using normalaized time that it shows how many times the animation is looped

 if (Animator.GetCurrentAnimatorStateInfo(0).normalizedTime > 1 && !Animator.IsInTransition(0))


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