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Question by Jonesy19 · Apr 23, 2014 at 06:07 PM · 2dspritetrailrenderer

TrailRenderer sorting layer problem.

Hey Everyone, I'm running into an issue with a TrailRenderer that I have attached to an object. It's working fine, except that it's rendering behind everything in my scene. I have tried to change the sorting layer name of the trail renderer, but that's not working. Any ideas?

Thanks.

 public void setTrailRenderer()
     {
         TrailRenderer tr = this.GetComponent<TrailRenderer>();
         tr.sortingLayerName = "Foreground";
     }
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Answer by Jonesy19 · Mar 31, 2015 at 04:25 PM

In case anyone is still running into this issue, I have found a workaround...Here is a link to the thread (it is dealing with particle systems and not trail renderers, but the solution is still the same)... http://answers.unity3d.com/answers/937071/view.html

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Answer by ComeSweetDeath · May 31, 2014 at 02:21 PM

http://answers.unity3d.com/questions/593897/trailrenderer-coexisting-with-sprites.html http://answers.unity3d.com/questions/608095/trail-renderer-and-sorting-layer-problem.html

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avatar image Jonesy19 · Jul 10, 2014 at 03:44 PM 0
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Thanks for the response, but these answers simply say to do what I have already written in the code above, which is to change the sortinglayername (and I have also tried changing the sorting layer order).

avatar image jdeuce · Jul 12, 2014 at 05:43 AM 0
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I have same issue too, it seems to ignore the sorting layer name change in code

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