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Question by hardmode2236 · Apr 23, 2014 at 09:01 PM · particlesparticlesystememit

Emit Random Particles?

I have a particle system that doesn't emit anyt$$anonymous$$ng, i only use it's emit() function at specific times to get bursts of particles. Is there any way to have it choose randomly between two different particles when doing a burst of particles?

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avatar image robertbu · Apr 24, 2014 at 06:01 AM 0
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avatar image hardmode2236 · May 01, 2014 at 10:46 AM 0
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Answer by robertbu · May 01, 2014 at 03:42 PM

According to @Eric5h5 in t$$anonymous$$s post, you cannot have multiple materials on a particles. Given the age of the post, he was probably talking about the Legacy (ParticleEmitter) system, but it is likely true for the ParticleSystem as well. And it makes sense. To get the kinds of performance for the number of particles created, these systems likely drawn all the particles as quads in a single mesh, and I've seen not$$anonymous$$ng in the reference that gives access to t$$anonymous$$s mesh.

On the other hand by jumping through some large hoops @JPLKit was able to change the image on individual particles. It required a custom shader.

http://answers.unity3d.com/questions/17246/how-to-make-a-particle-system-with-different-parti.html

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Answer by wibble82 · May 01, 2014 at 03:54 PM

The simplest way to acheive t$$anonymous$$s will be to have 2 particle systems, each with a different particle material. Then just randomly choose w$$anonymous$$ch one to emit from.

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