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Question by BananaClipStudio · Apr 24, 2014 at 12:50 PM · networkingvisual studioscript errorscript loading

HostListReceived symbol resolve

I am reading a book from Packtpub and it shows:

 void OnMasterServerEvent(MasterServerEvent.HostListReceived)
     {
         loading = false;
     }

When I type this method in Visual Studio I get and error based on the HostListReceived. I have looked in the scripting reference and from what I see I havent done anything wrong.

I do have unityengine referenced

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Answer by BananaClipStudio · Apr 24, 2014 at 01:50 PM

okay I think I figured it out with more research... there is an error in the edition of the book I was using it seems. Unity Multiplayer Games, Packtpub:

 void OnMasterServerEvent( MasterServerEvent msevent )
     {
         if( msevent == MasterServerEvent.HostListReceived )
         {
             // received the host list, no longer awaiting results
             loading = false;
         }
     }
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