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Question by jg2115 · Apr 25, 2014 at 02:47 PM · rotationmovementrigidbodyaddforceangle

Add Force to the right of the rigidbody, not right of the screen

Using addforce to a rigidbody with vector3.right causes it to move right, even if it is rotated. My question is, how can you get the rigidbody to move from its angle. For example: alt text

and not:

alt text

movetoangle.png (2.6 kB)
move.png (2.5 kB)
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Answer by OtsegoDoom · Apr 25, 2014 at 02:58 PM

Use AddRelativeForce rather than AddForce. AddForce uses the global coordinate system, AddRelativeForce is local to the target object.

 var force : Vector3;
 
 gameObject.rigidbody.AddRelativeForce(force);
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avatar image jg2115 · Apr 25, 2014 at 03:41 PM 0
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thanks, worked!

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