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Question by Le-Capitaine · Apr 26, 2014 at 12:26 PM · animationfbxrigging

Rigged model fine in the preview, horribly deformed in the viewport

Have we got an explanation for this? After adding animations to a model and reimporting it, one of the animations seemingly got messed up...except it somehow didn't. I'm pulling my hair out trying to figure out what happened. All the other animations are fine and I don't use foot IK.

In the preview window is the actual animation at about the same stage as in the viewport.

alt text

thething.png (243.0 kB)
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avatar image getyour411 · Apr 26, 2014 at 02:48 PM 0
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check your keyfra$$anonymous$$g to see if you have a bone referenced that's no longer part of the rig (one you had, but then later removed)

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