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This question was closed Apr 26, 2014 at 08:48 PM by getyour411 for the following reason:

Question is off-topic or not relevant

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Question by Thunderturtle712 · Apr 26, 2014 at 08:48 PM · blendermodelgun

Blender Issue

I am making a gun in blender to use in unity. I know i should be using the blender forums but i am not an administrator. I am doing fine but all of a sudden one face of my model is turned black. Here are some pictures.

alt text

alt text

bu.jpg (18.5 kB)
bu1.jpg (25.9 kB)
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avatar image robertbu · Apr 26, 2014 at 08:49 PM 1
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Please don't post your question 20 times. It makes work for the moderators.

avatar image getyour411 · Apr 26, 2014 at 08:49 PM 0
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Not Unity related. To me, it looks like the internal Blender shader is showing that part dark because it's getting little light; you can test by moving a light in the scene

avatar image Thunderturtle712 · Apr 26, 2014 at 08:59 PM 0
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im sorry for posting many times. I didn't realise that i posted it so many times.

avatar image meat5000 ♦ · Apr 26, 2014 at 10:59 PM 0
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Dark faces in Blender indicate that the Normals are the wrong way round.

avatar image getyour411 · Apr 27, 2014 at 01:35 AM 0
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They can mean that, but this screenshot also shows OP has Shading: Flat (changing to Shading: Smooth might 'fix' the issue).

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