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This question was closed Apr 27, 2014 at 06:28 AM by getyour411 for the following reason:

Duplicate Question

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Question by drixle · Apr 27, 2014 at 06:28 AM · 3dassetslevelsmodelinglevel-design

What's the best way to handle level/environment creation in a 3D game?

I'm making my first 3D game and I'm wondering what the best way to handle level creation is. Should I have environments modeled outside of Unity and import them as assets or can I use cubes and other objects that come with Unity to create my world? I'm a little confused. The game is going to be a short one.

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