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Question by gregorio80 · Apr 27, 2014 at 11:39 AM · gameobjectattach

when i attach gameobject i don't move

Hello all,

i'm learnig unity from scratch and at this link you can see waht i make with a lot of effort :)

Istructions:

1.with 20click on a tree, the tree will fall

2.with 20click on a falled tree you'll get 3 wood chunks

3.with click on objects you'll carry them

4.with "y" (keyboard) you will let them fall.

5.movement with WASD :)

now, i'm facing a REALLY strange issue: If i grab the short wooden plank, i can move free but if i grab the AXES ...my charachet get stucked. The character can move only if i let them fall hitting y on keyboard... Even if i grab the wooden chunks generated from trees i can move...

Anybody have a idea of what happening??


Grabbing Script (JS)

 #pragma strict
 var touched : boolean;
 var presa :boolean;
 var ply: GameObject;
 function Start () {
 
 }
 
 function Update () {
 touched = GameObject.Find("player/Main Camera").GetComponent(raycaster).TouchSomething ;
 if (presa==true) { po(); }
 
 if(Input.GetKeyDown("y") )
             {
             
             
             this.transform.position = transform.position;
             //this.transform.position.y = transform.position.y;
             //this.rigidbody.AddForce (10, -10, 10);
             presa=false;this.transform.parent = null;}
 }
 
 function po() {
      this.transform.localPosition = new Vector3(0.18f,0.08f,1.0f); // centering the sword handle
             this.transform.localRotation = Quaternion.identity; //must point y local, so reset rotation
             this.transform.localRotation = Quaternion.Euler(-17, 259, 36); //and rotate the sword accordingly
 }
 function OnMouseDown() 
 { 
 ply = GameObject.Find("player/Main Camera");
 this.transform.parent = ply.transform;
 if (touched == true) 
     {//transform.position.y=42;
     //this.rigidbody.AddRelativeForce(0,500,0); 
         presa=true;
     }}
 

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Answer by mgsteinkamp · Apr 27, 2014 at 11:58 AM

Sounds more like an issue with the movement. Care to show us that? I'm guessing some sort of collision between your character and the axes. Maybe place them farther away from you?

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