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Question by Alextrew · Apr 28, 2014 at 08:44 PM · movementvector3quaternionvectortop down

moving object whilst keeping a constant y position

I am making a sprite based top down shooter, and am having a problem with my enemies changing vertical plane when perusing the player.

here is my script for the enemy movement

 function lookAt()
 {
     renderer.material.color = Color.yellow;
     var rotation = Quaternion.LookRotation(Target.position - transform.position);
     transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Damping);
    
 }
 
 function chase()   
 {
     renderer.material.color = Color.red;
     
     moveDirection = transform.forward;
     moveDirection *= moveSpeed;
    
     controller.Move(moveDirection * Time.deltaTime);
     
 }

how can I make it so the y position stays constant?

thanks

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Answer by Bru345 · Apr 28, 2014 at 09:43 PM

 var playerRidg = rigidbody.velocity;
 
 playerRidg.y = //enter desired value, where you want the player to remain
 
 rigidbody.velocity = playerRidg;
 
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Answer by 0V3RR1D3 · Apr 28, 2014 at 09:39 PM

I'm not quite sure what you mean, but from what i see , can't you just do transform.position.y = whateverNumberYouWantItToStayAt;

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Answer by Vandarthul · Apr 28, 2014 at 09:37 PM

transform.eulerAngles = new Vector3(transform.eulerAngles.x, 0,transform.eulerAngles.z);

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