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Question by coolbird22 · Apr 28, 2014 at 08:09 PM · animationmouseclick

My Player moves towards wherever the mouse 0 is tapped. How do I change my animation when the Player is moving in the different directions ?

I have 4 animation clips made (WalkUp, WalkDown, WalkLeft, WalkRight). The following is my code for the Player movement with Mouse.

     private Vector3 mousePosition;
     
     public float moveSpeed = 0.1f;
 
     Animator Play;
         
     
     // Use this for initialization
     
     void Start () {
         
         Screen.showCursor = false;
 
         Play = GetComponent<Animator> ();
         
     }
     
     // Update is called once per frame
     
     void Update () {
         
         if (Input.GetMouseButton(0)) {
             
             mousePosition = Input.mousePosition;
             
             mousePosition = Camera.main.ScreenToWorldPoint(mousePosition);
             
             transform.position = Vector2.Lerp(transform.position, mousePosition, moveSpeed);
 
         }
 
     }
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Answer by Jeff-Kesselman · Apr 28, 2014 at 08:16 PM

You are using Animator, which means you are using the new Mechanim animation system.

You need to create a Mechanim state machine to control the animations.

See this tutorial https://www.youtube.com/watch?v=Xx21y9eJq1U

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avatar image coolbird22 · Apr 28, 2014 at 08:29 PM 0
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I put Animator over there since I was trying to follow a different tutorial. Is there a different way to control animations apart from $$anonymous$$echanim. Also, I'm working on a 2d project and don't have 3d rigs in there. What I basically require is that my sprite animation should change depending on the direction my Player is moving in.

avatar image coolbird22 · Apr 29, 2014 at 03:13 AM 0
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Anyone have any ideas ?

avatar image coolbird22 · Apr 29, 2014 at 01:59 PM 0
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I went through the video again and found it to be quite helpful. Tagging this as solved since it pretty much answers my question.

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