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Question by coolbird22 · Apr 29, 2014 at 07:18 AM · playeranimationstate

Player doesn't move after adding animation states ?

I had a working Player control script which used mouse to navigate the player. After I created the various animation states, the script doesn't work anymore. Here is the link to how the animation states are - LINK . Toggling the Animator component on the Player off makes the movement work properly again. The following is my code for the Player

 using UnityEngine;
 using System.Collections;
 
 public class MoveCtrl : MonoBehaviour {
     
     private Vector3 mousePosition;
     public float moveSpeed = 0.1f;
 
     
     
     void Start () {
         Screen.showCursor = false;
         
 
         }
         
     void Update () {
 
     
 
         if (Input.GetMouseButton(0)) {
             
             mousePosition = Input.mousePosition;
             
             mousePosition = Camera.main.ScreenToWorldPoint(mousePosition);
             
             transform.position = Vector2.Lerp(transform.position, mousePosition, moveSpeed);
 
         }
     }
 }


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avatar image darthtelle · Apr 29, 2014 at 07:42 AM 0
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Are you getting any errors in your console? The only thing I can see from your code is that the player's position is only being updated when the mouse button is pressed. But this is a separate issue to do with an Animator component and shouldn't be affected by it.

avatar image coolbird22 · Apr 29, 2014 at 08:42 AM 0
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Nope. No errors in the console at all. I'm guessing it is the way I've made the connections between the states, that is creating this problem.

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Answer by coolbird22 · Apr 29, 2014 at 05:46 PM

I found the reason this was happening. Everytime I created a new animation clip, I did not have my character selected from the Hierarchy and this created a disconnect between the clips and the character.

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