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Question by 0V3RR1D3 · Apr 29, 2014 at 10:28 PM · c#textureperlin noise

Blending textures on a random terrain?

Okay so I have created a random terrain using perlin noise 3D. What i have done is make it so that if the terrain is above a certain height i used setpixel to change the color, creating green grey and blue areas. The problem is i want to make it so that instead on colors it is a texture. I Carnt make a texture as the terrain is generated at runtime so is there a way to set induvidual materials instead of using setPixel? Thanks :D Oh and btw im using c#

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avatar image getyour411 · Apr 29, 2014 at 10:31 PM 0
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  • removed after OP updated info --

avatar image 0V3RR1D3 getyour411 · Apr 29, 2014 at 10:38 PM 0
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I Ment i couldent just make a texture in photoshop and map it over it, i would have to use multiple textures and thanks

avatar image 0V3RR1D3 getyour411 · Apr 29, 2014 at 10:39 PM 0
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Oh and also im not using unity terrain, im using a plane :D

avatar image getyour411 getyour411 · Apr 29, 2014 at 10:41 PM 0
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Yeah, that's kind of important ;-)

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