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Question by CommunistKitten · Apr 30, 2014 at 12:17 AM · ontriggerexitontriggerstay

OnTriggerExit called when OnTriggerStay is

When you enterain a cylinder with the tag Fear your screen starts to tilt and zoom out like your going insane, but when you leave it's supposed to reset. What happens is when you enter the cylinder it triggers OnTriggerStay and OnTriggerExit. I have tested this to make sure. Here is my code can anyone help, thanks in advance.

 function OnTriggerStay (other : Collider) {
     if(other.tag == "Fear"){
         if(totalrotated < 60){
         transform.Rotate(0,fearspin * Time.deltaTime,fearspin * Time.deltaTime, Space.World);
         totalrotated = totalrotated + fearspin * Time.deltaTime;
         Camera.main.fieldOfView = Camera.main.fieldOfView + cameraout * Time.deltaTime;
         //sets a negative rotate variable so when the player leaves it resets it
         counterrotate = -1 * totalrotated + fearspin * Time.deltaTime;
 }
     }
 }
 //tells to reset when the player leaves the aura
 function OnTriggerExit (other : Collider){
     if(other.tag == "Fear"){
         transform.Rotate(0,counterrotate,counterrotate, Space.World);
         totalrotated = 0;
         counterrotate = 0;
         stop = true;
     }
 }
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