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Question by gamergath · Apr 30, 2014 at 12:40 AM · topdown

How to move diagonally in a top down shooter (Script)?

So am currently making a top down shooter, and am having a hard time figuring why my player isn't moving diagonally. Am using C#. I would be grateful if someone helps me out.


 using UnityEngine;
 using System.Collections;
 
 [RequireComponent (typeof (CharacterController))]
 public class PlayerController : MonoBehaviour {
 
     //Handlling
     public float rotationSpeed = 450;
     public float walkspeed = 5;
     public float runspeed = 8;
 
     //System
     private Quaternion targetRotation;
 
     //Components
     private CharacterController controller;
 
     void Start () {
         controller = GetComponent<CharacterController>();
     }
 
     void Update () {
         Vector3 input = new Vector3(Input.GetAxisRaw("Horizontal"),0,Input.GetAxisRaw ("Vertical"));
 
         if (input != Vector3.zero) {
             targetRotation = Quaternion.LookRotation(input);
             transform.eulerAngles = Vector3.up * Mathf.MoveTowardsAngle(transform.eulerAngles.y,targetRotation.eulerAngles.y,rotationSpeed * Time.deltaTime);
         }
 
         Vector3 motion = input;
         motion *= (Mathf.Abs (input.x) == 1 && Mathf.Abs (input.z) == 1) ? 7f : 1;
         motion *= (Input.GetButton ("Run")) ? runspeed : walkspeed;
         motion += Vector3.up * -8;
 
         controller.Move (motion * Time.deltaTime);
     }
 }
 

 
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avatar image robertbu · Apr 30, 2014 at 02:55 AM 0
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Your code worked just fine for me. Using the arrow keys I was able to move diagonally. Any chance you have a child object on your character with an enabled collider?

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