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Question by armangamer · Apr 30, 2014 at 09:38 AM · namespace

namespace error???

hi. i create this code and unity give me this error :

"error CS0116: A namespace can only contain types and namespace declarations"

and this is my code :

 using UnityEngine;
 using System.Collections;
 using UnityEditor;
 
 
 public SquareState[] board = new SquareState[9];
 public bool xTurn = true;
 
 
 
 public class TicTakToeControl : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 }


please help me and edit my code . thanks of all.

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Answer by KevLoughrey · Apr 30, 2014 at 10:08 AM

You need to move the following code inside the public class TicTakControl brackets:

 public SquareState[] board = new SquareState[9];
 public bool xTurn = true;

So your code should look like this:

 using UnityEngine;
 using System.Collections;
 using UnityEditor;
  
 public class TicTakToeControl : MonoBehaviour {
   
     public SquareState[] board = new SquareState[9];
     public bool xTurn = true;
 
     // Use this for initialization
     void Start () {
  
     }
  
     // Update is called once per frame
     void Update () {
  
     }
 }
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avatar image armangamer · Apr 30, 2014 at 10:44 AM 0
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thankssssssssssssss. thank you very much friend.

avatar image ArkaneX · Apr 30, 2014 at 12:00 PM 0
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Answer by Nerevar · Apr 30, 2014 at 11:14 AM

Hi!

You can't declare those variables outside your class, you can do this:

 using UnityEngine;
 using System.Collections;
 using UnityEditor;
  
 
  
 public class TicTakToeControl : MonoBehaviour {
  
     public SquareState[] board = new SquareState[9];
     public bool xTurn = true;
 
     // Use this for initialization
     void Start () {
  
     }
  
     // Update is called once per frame
     void Update () {
  
     }
 }

Or if you need those variables to be used in other scripts , as it is said you have to use a namespace:

 using UnityEngine;
 using System.Collections;
 using UnityEditor;
 
 
 namespace Mynamespace{
 
     public SquareState[] board = new SquareState[9];
     public bool xTurn = true;
 
  public class TicTakToeControl : MonoBehaviour {
 
 
 
     // Use this for initialization
     void Start () {
 
     }
 
     // Update is called once per frame
     void Update () {
 
     }
  }
 
 
 }

Then if you want to access those variables in another script just add:

 using Mynamesapce;

to it.

regards.

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