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This question was closed May 03, 2014 at 06:25 PM by Domo23000 for the following reason:

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Question by Domo23000 · May 02, 2014 at 02:20 PM · aiplayerprefslookatzombiexaxis

Zombie AI Help

I have a 2D zombie, that i want to look at the player. Not rotate the zombie, but just flip his x axis so he's looking at the player.

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Answer by $$anonymous$$ · May 02, 2014 at 02:57 PM

Here is a helpful YouTube tutorial.

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Answer by robertbu · May 02, 2014 at 02:55 PM

You don't provide a script, so I have to guess at how you have thing setup. I'm assuming you are using a sprite for your zombie. I'm also assuming that your zombie faces right when its rotation is (0,0,0). With a sprite, it is better to flip it on the 'x' by rotating around the 'y' axis. Change the local scale (a common approach I see in question to UA), can result in problems with the collider. Merge this logic into your code:

 #pragma strict
 
 var player : transform;
    
 function Start() 
     player = GameObject.Find("Player").transform;
 }
 
 function Update() {
 
     if (player.position.x < transform.position.x) {
         transform.eulerAngles = Vector3(0,180,0);
     }
     else {
         transform.rotation = Quaternion.identity;
     }
 }
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