• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Matt-Face · May 03, 2014 at 02:30 PM · referencenullreferenceexeption

need help with C# component reference

I have several copies of a box prefab that has the following components: "BoxColider2D", "RigidBody2D", "Sprite Renderer" & a custom C# script called "BoxDestruction".

I also have a "Danger Zone" object which has a BoxCollider2D with isTrigger enabled. I want to destroy boxes that are inside the "Danger Zone" trigger at random intervals (when the destroyBox bool is true).

I am using the following code on the "Dander Zone" trigger to try and call the public DestroyBox() function in the "BoxDestrction" script of the box which is inside the trigger. I am getting a NullReferenceException: Object reference not set to an instance of an object, but i cannot tell why? i thought that starting from "other" would give me the instance of the object i am after?

 void OnTriggerStay2D (Collider2D other)
 {
     if(other.tag == "Destructible")
     {
         if(destroyBox)
             other.gameObject.GetComponent<BoxDestruction>().DestroyBox(); 
     }
 }

Can anyone tell me what i am doing wrong when trying to reference this? i would really appreciate an explanation, as i can't see where i am going wrong...

Thanks in advance!

Comment

People who like this

0 Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image VesuvianPrime · May 03, 2014 at 02:40 PM 0
Share

Have you used Debug.Log(other.name); to make sure other is what you're expecting?

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by Burla · May 03, 2014 at 02:39 PM

Assuming that the DestroyBox takes a GameObject parameter you could do it this way.

Declare the BoxDestruction variable at the top of your script.

 BoxDestruction boxDestruction;

Make the reference in the Start function.

 void Start() {
      boxDestruction = GetComponent<BoxDestruction>();
 }

Now call the function.

 void OnTriggerStay2D (Collider2D other)
 {
     if(other.tag == "Destructible")
     {
        if(destroyBox)
          boxDestruction.DestroyBox(other.gameObject); 
     }
 }
Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Update about the future of Unity Answers

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta later in June. Please note, we are aiming to set Unity Answers to read-only mode on the 31st of May in order to prepare for the final data migration.

For more information, please read our full announcement.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Does serialization save references? 0 Answers

I need help making my score not reset on Awake, but on a scene i have 0 Answers

Which type of Variable do I need to use to change the Value of a text UI object ? 0 Answers

The type or namespace name 'Data' does not consist in the namespace 'Mono' 0 Answers

Error Script, Not found class GameObject 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges