• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by VesuvianPrime · May 03, 2014 at 01:57 PM · inspectorstringnamefield

Does Unity have a "Nice Name" method?

Hi guys

If I write a script that looks like:

 public class Test : MonoBehaviour
 {
     public int someTestValue = 0;
 
     [SerializeField] private int m_SomeOtherTestValue = 1;
 }

The inspector shows those fields like:

alt text

Does anyone know how this string manipulation is done? I'm sure I could bash something together with StringBuilder and some regex, but I'm wondering if the Unity API already has a method that takes a string and outputs a nice name.

Thanks, Ves

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by liortal · May 03, 2014 at 04:35 PM

The logic is contained in the ObjectNames class (documentation: https://docs.unity3d.com/Documentation/ScriptReference/ObjectNames.html)

Specifically, check out the NicefyVariableName method:

 // Outputs the text: Some Variable Name
 Debug.Log (ObjectNames.NicifyVariableName("someVariableName"));
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image VesuvianPrime · May 03, 2014 at 05:16 PM 0
Share

Worked perfectly. Thank you!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to initialize non-static field damage into string? 2 Answers

Return name of file only 1 Answer

Display the same string in multiple text boxes 1 Answer

Loss of GO selection 2 Answers

String as Variable name 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges