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Question by q8geek · May 03, 2014 at 03:05 PM · rotationtargetflight simlocking

Locking on a target by rotation

I'm having trouble thinking of how to make a radar (Basically a sphere) locks an enemy slowly.

Just like locking on a target in Flight Simulation games like Ace Combat?

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Answer by mohd-ma · May 03, 2014 at 08:38 PM

Use quaternion.slerp

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avatar image q8geek · May 05, 2014 at 10:01 AM 0
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Slerp's motion is curvy. As in, it starts sort of slow, moves fast according to time, then slows again when reaching the target.

Is there a way to have a stable speed? Slow, but constant speed?

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Answer by MSpiteri · May 05, 2014 at 11:29 AM

You can use Vector3.MoveTowards

https://docs.unity3d.com/Documentation/ScriptReference/Vector3.MoveTowards.html

Simple example:

transform.position = Vector3.MoveTowards(transform.position, target.position, followSpeed * Time.deltaTime);

I hope this helps.

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avatar image q8geek · May 07, 2014 at 09:39 AM 0
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This doesn't really help because this moves the transform, not rotates it

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