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Question by Towern · May 03, 2014 at 06:04 PM · charactermodeling

Do I have to make a small size character if it's going to be small in game?

I'm modelling a custom character for a top-down camera style game (like Alien Swarm) and I was wondering if I could build it full/regular size and the Unity could... somehow short him up for the game? I'm still a rookie in modelling and even a bigger one working with engines so that's why I'm asking. Should I make it small right from the start or full-size?

Thanks in advance.

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Answer by MamoruK · May 03, 2014 at 06:15 PM

yes you can change the scale factor of the character once you import them in. by default unity puts everything you import at a scale factor of 0.01. however i would build him to scale to your other characters from the beginning so start with a normal character and then use that character's mesh as a reference for your smaller character. it will save you the headache in the end.

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Answer by AidanHorton · May 03, 2014 at 06:08 PM

Ok, i'm not sure if I fully understand your question, but is your problem changing his size in game? If you make your character full-size, and you find he is the wrong scale, you can use the Unity Editor options to scale and transform him. Sorry if this is not what you meant.

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