• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ahaley · May 05, 2014 at 05:06 AM · gameobjectinstantiateraycastcolliderinput.mouseposition

how to move an object clone to mouse position, i dont understand ?

var shine : GameObject; var clone : GameObject; var move : Transform = float (1,0,1); function Start () {

}

function Update () {

 //if(Input.GetMouseButtonDown(0))

//{

 //Invoke ("Spawn", Random.Range( 0, 1));
 
 //Destroy(GameObject.Find("Shine(Clone)"), 3);
 

//} var ray = Camera.main.ScreenPointToRay (Input.mousePosition);

 if (Physics.Raycast (ray, 100)) {
     Debug.Log("Pressed left click.");
 Instantiate (shine, Input.mousePosition,Quaternion.identity);
     print ("Hit something");
 
 }
 
 if(Input.GetMouseButtonDown (0))
 move.shine.Vector3(camera.nearClipPlane = 0.1);
 Destroy(GameObject.Find("Shine(Clone)"), 3);


if(Input.GetMouseButtonDown(1)) { Debug.Log("Pressed right click."); } if(Input.GetMouseButtonDown(2)) { Debug.Log("Pressed middle click."); }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by VIPINSIRWANI · May 05, 2014 at 07:35 AM

Hi Ahaley, Here some steps please follow these steps

  • First at run time you need to find out the Object Clone by GetComponent or by tag or GameObject.Find("a(Clone)").

  • now in Update() find the Current mouse Position.

  • Now your Clone.transform.position = Vector3.MoveTowards(Clone.transform.position , mouse.transform.position , speed * Time.deltaTime );

    Hopefully it will work fine.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Instantiated Objects not being set at ground/terrain level?(Solved) 1 Answer

How can I check if an instantiated object collides with another instantiated object? 1 Answer

Unity Raycast2D ignored instantiated Prefab object 0 Answers

Ray cast collider recognition and execution of a script attached to hit object 1 Answer

Get an Object to Face/Move to RayCast Hit.point? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges