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Question by grendayzer77 · May 05, 2014 at 09:07 AM · iosmobilegamesaveload

Problem Saving game progress

Hi, i'm new in Unity, and i have a question about saving game progress. I create a simple code to write on a text file to save Levels Number, so i do this -System.IO.File.WriteAllText();- it works perfectly in Unity, but once i want to build it for ios, i have an error message about AssetDatabase.Refresh(); unknown, when i remove this, my code didn't work anymore, i can load data information from the TextAsset file, but can't write or can't refresh the asset. So i wonder if this is the best way to do that, and if there is a solution to this.

PS : Working on 2D game for ios (not an online Game)

Thanks. Best regards

The Code :

import System.IO;

function Update() { if (Input.GetMouseButtonDown(0)) { var hit : RaycastHit2D = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); if(hit.collider.name == "Button-Enter") { System.IO.File.WriteAllText(Application.dataPath + "/Save-Levels.txt", "3"); AssetDatabase.Refresh(); } } }

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Answer by fafase · May 05, 2014 at 09:08 AM

You cannot use PlayerPrefs?

https://docs.unity3d.com/Documentation/ScriptReference/PlayerPrefs.html

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Fattie
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grendayzer77

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avatar image grendayzer77 · May 05, 2014 at 10:08 AM 0
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Sorry to ask this, what is that and i really don't know if i can use it or not. i read the URL, and it seems to be a kind of storage to save. PlayerPrefs.Save, is that what i should look for ? thanks again.

avatar image fafase · May 05, 2014 at 11:12 AM 0
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It is unity saving class. It saves information in some deep registry of your machine. I would also think it is encrypted. Good points, it works the same regardless the platform and makes hacking a tight little harder (though not impossible). Litle downside, you can only save int, float or string. But you can create a method to store many info in one string

 "Pl:Name,L:100,W:Sw" 

See this line above save the player's name, his life value and the weapon he is using (sword). When retrieving, you just parse the other way around.

avatar image grendayzer77 · May 05, 2014 at 11:20 AM 1
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Thanks that work. here is the script i used :

To set : PlayerPrefs.SetInt("SaveLevel", 1); To load level number : PlayerPrefs.GetInt("SaveLevel");

Thanks again

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