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Question by Doggi · May 05, 2014 at 10:33 PM · gun scriptgun position

How to make a gun shoot.

Here's my code:

 public var bullet = Rigidbody;
 public var speed : int = 10;
 function Update () {
     if (Input.GetButtonDown("Fire1")) {
         var clone = Rigidbody;
         clone = Instantiate(clone: bullet, transform.position, transform.rotation);
         clone.velocity = transform.TransformDirection(Vector3(0,0,speed));
     }
 }

The thing is that it's saying there's no instance for it.

I look at the proper syntax and it says "Instantiate(original: UnityEngine.Object...);"

The trouble is I don't know what original means. I've been trying to put things in it's place, no success.

Thanks.

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avatar image Ultigames · May 05, 2014 at 11:12 PM 0
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Answer by _1 · May 05, 2014 at 10:42 PM

 public var bullet : Rigidbody;
 public var speed : int = 10;
 function Update () {
     if (Input.GetButtonDown("Fire1")) {
        var clone : Rigidbody;
        clone = Instantiate(bullet, transform.position, transform.rotation) as Rigidbody;
        clone.velocity = transform.TransformDirection(Vector3(0,0,speed));
     }
 }


try this, you shouldn't have the clone equal to a component like the rigidybody and in the first parameter of Instantiate(), don't try to declare a variable, just say what you are creating like this Instantiate(bullet), and in the, "as" statement that just makes it instantiate as a rigid body. If you don't want that to happen, delete the "as rigidbody" part. Hope this helps and best of luck

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