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Question by LexGear · May 06, 2014 at 12:07 AM · animationmecanimanimationcliplegacy

AnimationClip must be marked as Legacy

Hi Guys, I'm trying to setup a character with a set of animations that need to tween nicely between them selves. I got it all setup as a Generic rig and everything sort of works well but Unity insists that the animations of this character be marked as Legacy. Why must I? As soon as I do I can't get the animations to work correctly anymore and even if I could, as far as I know, you can't fade or merge the animations together with the legacy system, Isn't that right?

Please help. Cheers.

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avatar image AlucardJay · May 06, 2014 at 03:58 AM 1
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This video is a good example of how to use legacy animations with $$anonymous$$ecanim.

avatar image SunriseKingdom · May 06, 2014 at 08:06 AM 0
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I made 3 tutorials on how to Importing, $$anonymous$$ove, and Animator a 3D $$anonymous$$odel You might find it helpful.

https://www.youtube.com/watch?v=V$$anonymous$$o6vjZEAJ$$anonymous$$&list=PLibcNx7N-dGjB8E7fZOLn2Rhzg0iRahUZ

avatar image AlucardJay · May 06, 2014 at 01:33 PM 2
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@Sunrise$$anonymous$$ingdom I watched a few of your videos, nice job, keep up the good work =]

avatar image SunriseKingdom · May 07, 2014 at 06:07 AM 0
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Thank you. I will.

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