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Question by areFranz · May 07, 2014 at 02:04 PM · collisionasset storeoncollisionenterexplosion

Why the "Detonator Explosion Framework" from AssetStore don't render in compiled game?

Hi All! I have imported the free "Detonator Explosion Framework" from the AssetStore and i applied it to a prefab that is instantiate before object deletion. In the game mode in unity it's all right! Wonderfull explosions! But when i build the project, there are no explosions, only object deletion. The game is a space shooter where a wing shoots asteroids.

 using UnityEngine;
 using System.Collections;
 
 public class WeaponCollision : MonoBehaviour {
 
     public Transform explosion;
 
     void OnCollisionEnter(Collision collision)
     {
         if (collision.gameObject.tag == "Asteroids")
         {
             if (GameManager.Instance.GetWeapon () == "Laser")
                 collision.gameObject.GetComponent<AsteroidsRotation>().SendMessage ("ApplyDamage", 1);
 
             if (GameManager.Instance.GetWeapon () == "Plasma")
                 collision.gameObject.GetComponent<AsteroidsRotation>().SendMessage ("ApplyDamage", 4);
 
             if (collision.gameObject.GetComponent<AsteroidsRotation>().damage == 0) {
 
                 Transform asteroidExplosion = Instantiate (explosion, collision.gameObject.transform.position, collision.gameObject.transform.rotation) as Transform;
                 Camera.main.GetComponent<InGameGui>().SendMessage ("IncrementPoints");
                 Destroy (collision.gameObject);
             }
 
             Destroy (this.gameObject);
         }
     }
 }

This is the script attached to the projectiles of the wing. Can someone help me?

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