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Question by riccc · May 07, 2014 at 04:36 PM · facebookloginpermissions

Facebook Unity SDK login permission request pop up for authorized user

I've followed through the InteractiveConsole and FriendsSmash example in Unity and learnt how to request permissions during login and get the friend list of the user.

But there's one little problem bothering me a lot. When FB.Login("email,user_birthday", LoginCallback) is called for an authorized user. The user will be redirected to the Facebook page saying "You have already authorized App-Name".

I'm t$$anonymous$$nking to only call FB.Login("",LoginCallback) to every user, and then use the FB.API to check if the correct permissions exist, and after that call the original FB.Login method. However, t$$anonymous$$s doesn't seem a very wise way to do t$$anonymous$$s to me.

I did a bit of research but still can't seem to find a nice way to solve t$$anonymous$$s. Can anyone please help me out on t$$anonymous$$s?

Thanks.

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