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Question by JacobHockey13 · May 08, 2014 at 12:45 AM · getcomponentcomponent

Simple question about OnMouseButtonAsUp

Hi. I would like to know if OnMouseButtonUp can be used for objects that the script is not a component to. If so, a basic example in JS would be appreciated.

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avatar image robertbu · May 08, 2014 at 12:50 AM 0
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No it cannot. You'll have to use some mechanism to communicate to other objects or use a Raycast() solution.

avatar image meat5000 ♦ · May 08, 2014 at 12:56 AM 0
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Did I misunderstand the question?

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Answer by meat5000 · May 08, 2014 at 12:48 AM

Treat it (loosely) like a function that is called through hardware. Anything is possible.

In code you reference the other object and place your object-modifying code in the Event braces. (The Event being OnMouseButtonUp)

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avatar image JacobHockey13 · May 08, 2014 at 12:48 PM 0
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@meat5000 Thank you

avatar image JacobHockey13 · May 08, 2014 at 12:57 PM 0
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@robertbu @meat5000 Actually I meant On$$anonymous$$ouseUpAsButton. I'm sorry. Ugh. Would I get the collider component of the object and then write the function for it?

avatar image JacobHockey13 · May 08, 2014 at 01:13 PM 0
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One last question. It now says on the On$$anonymous$$ouseUpAsButton scripting reference that it does not work with iPhone, but it works fine for me. I am aware it will not be able to get multiple touches but will it work?

avatar image meat5000 ♦ · Aug 03, 2014 at 07:08 PM 0
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You should avoid all $$anonymous$$ouse code for mobile device platforms. Use touch handling ins$$anonymous$$d. For cross platform, use platform dependent compilation directives.

It is ok to un-accept an answer if it turns out it didn't solve your problem.

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