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3
Question by seldom · May 08, 2014 at 03:54 AM · property drawer

How to use Custom property drawers in a ScriptableObject inspector?

My custom property drawers are being applied to fields of MonoBehaviours when drawing a gameobject inspector. But an inspector of a ScriptableObject asset ignores custom property drawers, it shows the default field drawers instead.

Is there a way around this?

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Answer by seldom · May 12, 2014 at 05:00 AM

The ScriptableObject class name has to match the name of the file it lives in.

Figured it out with great help by the forum.

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avatar image Prosto_Lyubo · Nov 03, 2017 at 02:05 PM 0
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Didn't work for me.

avatar image Ziplock9000 · May 03 at 05:09 PM 0
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Just an FYI, this is a stupid limitation of Unity because 99% of use cases will have the SO renamed.

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