• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by sient · May 08, 2014 at 10:17 PM · guieditorlayoutguilayouteditorguilayout

Get height of a group of GUILayout controls

Is there a way to get the height of a collection of Editor/GUILayout controls? I know that you can use GUILayoutUtility.GetLastRect to get the height of the last control, but what about fetching the height of the following:

 void DoLayout() {
     GUILayout.Label("ok");
     EditorGUILayout.IntField("myInt", 32);
 }


where DoLayout contains arbitrary Editor\GUILayout commands?

For example, is there some control that I could wrap DoLayout in? ie,

 float GetGroupHeight(Action group) {
     GUILayout.BeginZone(); // made up function
     group();
     GUILayout.EndZone(); // made up function
     return GUILayoutUtility.GetLastHeight().height;
 }

where GetGroupHeight works recursively?

Thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by FIFTYTWO · May 07, 2019 at 03:40 PM

Maybe it's too late to answer the question, but I looked for it too and found the way to do it. So I'll post an answer for myself to find it later or for someone else who is looking for it too. The idea is to call GUILayoutUtility.GetLastRect() after some layout group, so it will capture the rect of the group. You should call it when EventType.Repaint occurred and save to class variable. Here is an example:

 private Rect _buttonsRect;
 
 public override void OnInspectorGUI ()
 {
     if( GUILayout.Button( "Log Buttons Rect" ) )
     {
         Debug.Log( "Buttons rect: " + _buttonsRect );
     }
 
     EditorGUILayout.BeginVertical();
     for( int i = 0; i < 25; ++i )
     {
         GUILayout.Button( "Button " + i );
     }
     EditorGUILayout.EndVertical();
 
     if( Event.current.type == EventType.Repaint )
         _buttonsRect = GUILayoutUtility.GetLastRect();
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Space for describing text in EditorGUILayout too short 1 Answer

How do I prevent "Argument Exception: Getting control 1's position in a group with only 1 controls when doing repaint" in OnGUI function of my CustomPropertyDrawer? 2 Answers

EditorGUI, EditorGUILayout, GUI, GUILayout... pshhh... WHEN TO USE WHAT?! 3 Answers

EditorGUI like light explorer window 1 Answer

How to have a gradient editor in an editor script? 5 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges