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Question by M1S1L · May 09, 2014 at 04:09 PM · mechanim animation

Is it possible to play animation from a new x axis position?

How can I trigger an Animator Component animation to play from a specified x axis position rather than the the animation's original x axis position?

I have an object that moves to several places on the screen. Regardless of where the object is, I want to trigger an Animator Component sprite animation that moves the object off screen along the x axis.

I try to do this, but the animation ignores the current game object position and plays from the position the animation was created at.

Any help appreciated.

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