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Question by Drezus · May 10, 2014 at 03:39 AM · editoreditorwindoweditorguidropdownpopup

Custom Editor fields listed below script variables

T$$anonymous$$s is purely a aesthetic question, but is there a way to force Custom Editor fields to appear first in the inspector, before public variables from the script it is attached to?

Right now I have somet$$anonymous$$ng like t$$anonymous$$s:

screenshot

The popup/dropown fields for Personalidade, Humor, Visão and Cargo (meaning Personality, Humor, Vision and Position) are all created through a custom editor. Other variables such as boolean Memória (Memory) and string Arquétipo (Archetype) are created as public variables inside the IA script itself.

Is there a way to push the custom popups so they're listed before Memória and Arquétipo fields? Thanks!

ss (2014-05-09 at 11.20.54).png (7.4 kB)
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Answer by vexe · May 11, 2014 at 08:46 AM

Yes you draw your custom inspector gui first, and then call base.OnInspectorGUI afterwards.

 override void OnInsepctorGUI()
 {
   // draw your custom editor, popups, etc.
   base.OnInsepctorGUI();
 }
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