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Question by Stuyvenstein · May 10, 2014 at 07:56 PM · androidunityplayer

Android Activity access Unity Classes

I have made my own C# classes in Unity, is there any way I can access these classes from the Android Activity that starts the UnityPlayer?

Example: I have a C# class called testClass in Unity:

 class testClass{
     public static string myString="test string";
 }

From the Android activity in Java I want to access that class:

 string str=testClass.myString;

Is t$$anonymous$$s possible? If so, how? Or is there some other way to do t$$anonymous$$s? In the end I basically want to communicate between my Android activity and the UnityPlayer object.

Thanks in advance.

EDIT: Ok so I looked at building Android plugins for Unity but t$$anonymous$$s wasn't satisfactory to me. I ended up building a socket client-server interface in Unity with C# and another one in Java for the Android app:

So Unity listens on port X and broadcasts on port Y

The Android activity listens on port Y and broadcasts on port X

T$$anonymous$$s is necessary as both interfaces are running on the same host.

So that's how I solved my problem, but I'm open for any suggestions if anyone knows a better way of communicating between the Unityplayer and your app.

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