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Question by Zubair1714 · May 14, 2014 at 12:22 PM · rigidbodycolliderkinematiccollisiondetection

Collider not stoping the object second time

Hi! I've attached a box collider & rigid body to two objects, first name character which has a rigid body "is Kinematic" no checked, other object name is table rigid body "is Kinematic" checked. while both have attached a box collider. Problem is when character collides with the table first time it is stopped, but second time it passes through it. what I am missing here?

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Answer by Zubair1714 · May 15, 2014 at 07:37 AM

While it turns out that I was missing something. In the collider setting by default in 2D game settings Z component is 0, which was causing the problem, after setting a suitable value for the Z, collision detection works just fine.

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avatar image Zaflis · Aug 08, 2014 at 10:26 AM 0
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0 is also a suitable value for Z position. You just have to make sure that all 2D objects with collider have the same Z position. Also make sure that you are using Physics2D colliders and rigidbodies.

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