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Question by RyanPaterson · May 14, 2014 at 08:34 PM · animationmousesequencemouse-look

uSequence disabling mouselook on build?

Hi,

Strange problem i'm coming across. My game and sequences work fine in the editor. When I build it however, all controls (using the first person controller from unity standard assets) bar the mouselook work.

I can move forward and back, jump up and down, but I can't look around.

Tried it with the joystick pad, without, nothings working.

Not sure whether it's because i'm in the free version, is it perhaps disabled upon build unless you get pro?

EDIT: Here's an image of the build's input settings:

http://postimg.org/image/f9ridqev3/

For some reason it says joystick 0 ? Although on my project > input settings. I have two mouse x's & mouse y's one for the joystick, one for the mouse.

http://postimg.org/image/eumb7hhs5/

Help would be great, thanks!

[1]: http://postimg.org/image/f9ridqev3/

[2]: http://postimg.org/image/eumb7hhs5/

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