• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Harryliu · May 15, 2014 at 03:33 AM · lightingrenderingrealtime

How to bake shadows in unity3d free?

i've heard a new directional light feature which allows you to bakw shadows in unity free. i tried, and i didnt work. i selected the light and chose hardshadows and nothing happened. is there any way toget that fixed? i really want some shadows in my game.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image miguelvelezmj25 · Jun 07, 2014 at 11:31 PM 0
Share

I have the same problem. I do not see any shadows. I am using Unity 4.5 Free. Did you get it fixed? Thanks!!

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Higgenbothom · Jun 10, 2014 at 11:29 AM

Unity can only lightmap objects that do not move - ever. If this where not the case, you could end up with shadows from an object that is no longer there. To tell Unity you're not gonna move an object, you mark it as "static". Do the same with your lights (forget to tell, you will need a light, preferabilly a directional light). Keep in mind that lightmapping alone might not be enough: moving objects such as enemies, cars, the player character and any physics objects can not be lightmapped.

I assume you've already found the hidden-by-default lightmap window. Just start baking from there - depending on how fast you computer is, it might take a while. If it takes way too long (longer than 10 minutes), I'd recommend setting the quality to "low", setting Ambient Occlusion to "0" and rendering at a smaller resolution (25 or 50 instead of 100). Once you're happy with your settings, feel free to turn the quality back up and wait for Unity & Beast (the program that makes the lightmaps) to finish rendering.

As a side note, Unity Free also has real time shadow options. The directional light can have hard shadows in Unity Free.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Lighting a big environment for VR 0 Answers

Realtime light goes through mesh (did research, not helping) 1 Answer

Extrange Behaviour with 2D Lights in Universal RP 0 Answers

Why does my density volume look like this? 0 Answers

Weird lighting on edge of sticked objects 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges