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Question by Neofawkes · May 15, 2014 at 11:32 AM · animationmecanimavatarbonesarmature

why is mecanim not seeing all of my bones ?

So I've built and rigged a humanoid character in blender (19 bones) but when I imported as fbx to unity it said it couldn't make an avatar bc it requires 15 bones. Any ideas why t$$anonymous$$s is happening?

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Answer by Neofawkes · May 15, 2014 at 03:36 PM

Found my problem, in the armatures edit mode i had mirror x axis selected. Guess it didnt see all the bones.

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